Wes Sims vs.
Mike Kyle
Two full careers, measured against each man's own division and against each other — the tape, the read, and every number behind them.
The men, measured.
Frame, age, layoff and recent form — green marks the edge on each line.
What the numbers say.
Scouting notes, auto-generated — only stats deviating more than 25% from the division median make this list. No narratives, just deviations.
Who did they actually beat?
Full-career records re-graded by the tier of opposition — the same grading the Contender Series pick model uses. Records built on tier-4 competition are worth less than records built on killers.
Wes Sims
Full career not yet synced for Wes Sims — tier grading appears once their record documentation lands (refreshes weekly).
In the UFC: 0-2 against opponents who walked in above .500 · avg opponent walk-in record +1.7 wins over .500
Mike Kyle
Full career not yet synced for Mike Kyle — tier grading appears once their record documentation lands (refreshes weekly).
In the UFC: 0-0 against opponents who walked in above .500 · avg opponent walk-in record -0.7 wins over .500
The stand-up battle.
Career totals; norms are the medians of each man's own division.
Significant strikes — landed & absorbed
Where the fight happens (share of sig. strike attempts)
Wes Sims
Distance 39.3% (norm 79.5%) · Clinch 17.9% (norm 9.8%) · Ground 42.9% (norm 9.3%)
Mike Kyle
Distance 39.1% (norm 79.5%) · Clinch 41.3% (norm 9.8%) · Ground 19.6% (norm 9.3%)
What they throw (share of sig. strike attempts by target)
Wes Sims
Head 35.7% (norm 79.2%) · Body 64.3% (norm 11.5%) · Legs 0.0% (norm 7.6%)
Mike Kyle
Head 69.6% (norm 79.2%) · Body 19.6% (norm 11.5%) · Legs 10.9% (norm 7.6%)
Zone accuracy matrix Landed / attempted by zone
Green ≥ division median, red below. UFCStats tracks position and target as separate splits.
| Zone | Sims L/A | Acc | Heavyweight med | Kyle L/A | Acc | Heavyweight med |
|---|---|---|---|---|---|---|
| BY POSITION | ||||||
| At distance | 2 / 11 | too few to rate | 40.1% | 7 / 18 | too few to rate | 40.1% |
| In the clinch | 5 / 5 | too few to rate | 70.6% | 16 / 19 | too few to rate | 70.6% |
| On the ground | 12 / 12 | too few to rate | 70.2% | 7 / 9 | too few to rate | 70.2% |
| BY TARGET | ||||||
| To the head | 2 / 10 | too few to rate | 38.9% | 16 / 32 | 50.0% | 38.9% |
| To the body | 17 / 18 | too few to rate | 76.8% | 9 / 9 | too few to rate | 76.8% |
| To the legs | 0 / 0 | too few to rate | 87.8% | 5 / 5 | too few to rate | 87.8% |
Zones with fewer than 25 attempts are marked "too few to rate". Each fighter is measured against the median of leaderboard-eligible fighters in his own division (Heavyweight: 93 fighters · Heavyweight: 93 fighters).
What lands on them Opponents' accuracy against each man
Green ≤ division median — harder to hit than the typical man in his division.
| Zone | vs Sims L/A | Opp acc | Heavyweight med | vs Kyle L/A | Opp acc | Heavyweight med |
|---|---|---|---|---|---|---|
| BY POSITION | ||||||
| At distance | 6 / 11 | too few to rate | 40.7% | 3 / 13 | too few to rate | 40.7% |
| In the clinch | 11 / 11 | too few to rate | 70.6% | 3 / 3 | too few to rate | 70.6% |
| On the ground | 28 / 44 | 63.6% | 72.0% | 1 / 1 | too few to rate | 72.0% |
| BY TARGET | ||||||
| To the head | 30 / 49 | 61.2% | 38.8% | 5 / 13 | too few to rate | 38.8% |
| To the body | 8 / 9 | too few to rate | 75.1% | 1 / 3 | too few to rate | 75.1% |
| To the legs | 7 / 8 | too few to rate | 84.4% | 1 / 1 | too few to rate | 84.4% |
The ground war.
Takedowns, control and submissions — career totals with each man's per-minute rates against his division norm.
Bars compare the two men's rates (per-minute / per-15 figures), not raw totals — Sims has more cage time on record.